Community Gallery - What's New
Mather Campground, South Rim Grand Canyon
"This photo was taken on Feb. 28, 2010 in the Mather Campground at the South Rim of the Grand Canyon. Snowfall this year has been heavy with about 4 feet on the ground where shaded and only one loop of the campground was barely kept open. The campground loop had two heated restrooms with running water. It was an easy walk to the general store, which is open all year. There were several hardy tent campers present, but sites were cleared to accommodate about 20 feet maximum." ~ Paul
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(photo courtesy Paul)
Community Gallery - What's New originally appeared on About.com Camping on Tuesday, March 16th, 2010 at 11:40:03.
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Chris Paul Spoofs 'Paranormal Activity'
Morris Peterson of the Hornets recently launched a personal website , and on it, he posted a couple of comically-intentioned videos. The first stars Mo-Pete himself, but unfortunately, it's even less funny than the one Roger Mason Jr. attempted a few weeks back. The second one, though, which ... — full article at nba.fanhouse.com
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Your Review: Indie strategy games
Screen Play's resident armchair general Sam Spackman returns today to pen another piece introducing you to strategy games that you probably haven't even heard of, let alone played.
But as the 29-year-old Sydney-sider explains, the independent fringe is increasingly where gamers can find true innovation in the gaming marketplace.
Sam today reviews two games produced by one-man teams that can provide countless hours of entertainment.
Click below for his Your Review contribution, which is in the running to win a PlayStation 3 console courtesy of Sony Computer Entertainment.
Indie strategy games
Recent activities at Infinity Ward, as mentioned in several posts on Screen Play last week, have spawned a lot of discussion about the nature of development studios, publishers and the lack of originality that comes with big money.
But with the maturity of digital distribution, small scale game developers now have an effective means to get their product directly to consumers without huge development overheads.
My previous post talked about Paradox Interactive, a small Swedish company developing (excellent) strategy games. But there are even smaller developers out there, producing and selling great strategy titles. While they may not have all the bells and whistles of AAA titles, these are almost perfectly formed games in their own right, and will give hours of enjoyment to strategy enthusiasts.
Today I'm reviewing two indie strategy games; Armageddon Empires and AI War: Fleet Command. Each of these games were effectively developed by one man teams and released on their websites as digital downloads.
Armageddon Empires
When it comes to AI and original gameplay, this game gets a big tick. In a sentence you would describe it as a Post -apocalyptic, 4X, card game. Like Fallout meets Civilisation meets Magic: The Gathering.
It was developed by the one man development team - Vic Davis at Cryptic Comet.
There's not much to the map, just hexes and unit cards. There are four factions (Humans, Mutants, Machines and Aliens) and each faction has dozens of unique units, buildings and heroes.
Like Magic, you build your deck before playing (there are starter decks to get you going). Cards are worth points, and you add cards until you reach the point cap. If I was playing as the Machines for example, I could build my army in many different ways, either by adding a few massive and expensive Collossus robots or lots of cheap cyborgs (who are weak, but can be upgraded).
Once the game starts, you can only hold seven or eight cards at once, drawn at random. You play cards each turn, placing them on the board and moving them around. The game is turn based and at the start of each turn you get 'Action Points' (APs) to spend. When you have used up your APs, the turn is over.
The strategic choices multiply exponentially from then on. You can scout (cloaked or de-cloaked), research technology, build armies, research tactics, claim cities and resource points, expand supply lines, assassinate other heroes, lay mines, steal technology, drop nukes, launch air strikes, etc, etc. But you can't do it all, and no one strategy or option will guarantee you victory. Some games will be over in 10 turns because you made the wrong choice, but you can look back and know exactly what that wrong choice was. Each faction is unique and have their own strategies which are more or less useful, depending on circumstances.
The artificial intelligence is great. It gets the same resources you do. It gets intelligence on enemy positions through scouting, the same as you do. It also has an aggression factor. If you don't bother it, it won't bother you (for a while). But start killing its units, and it will start harrying you and sending more troops your way. If you're careful, you can avoid early wars and let the AI teams fight each other.
Armageddon Empires is strategy distilled into its essence. There have also been two expansions released for it already which are also on the site. There is nothing wasted, no filler or dead weight. Every choice you make or don't make has a consequence, and it is definitely one of the top strategy games I've played.
AI War: Fleet Command
Like Armageddon Empires, AI War: Fleet Command was developed by pretty much one guy, Chris Park. The game is available on his site here.
Troy Goodfellow at the strategy game nerd blog flash of steel (www.flashofsteel.com) characterised this game as a 'massive 4X real time tower defence strategy game'.
The most common comparison AI War gets is with Sins of a Solar Empire. But it has similarities to many 4X space games going back to Elite and the Australian SSG classic Reach for the Stars. The game universe consists of a series of solar systems and planets connected by wormholes.
Let's talk about the scale in this game, since it's important. Depending on the size of the universe, the AI's will have around 20,000 to 50,000 separate units. Fighters, bombers, missile cruisers, etc. You start off with a grand total of zero. But that's OK because the AI in this game also has a threat indicator. At the start of the game you have a zero threat level. As you gradually take over systems, this level rises and the AI begins to pay more attention to you. Some systems will have high resources, but taking them will result in higher aggression and the AI will send more and better ships at you to deal with. And how do you deal with them? With turrets.
The turrets. My god, the turrets! This is where the tower defence element comes in. There are tractor beam turrets, missile turrets, laser turrets, sniper turrets, anti-sniper turrets, etc, etc. The systems you control will get regular waves of enemies, just like a tower defence game that you have to eliminate. The higher the aggression, the heavier the waves.
So the game plays like an insurgency. You start off as the rebels (freedom fighters, terrorists, whatever) slowly building up and trying to avoid the wrath of the evil empire who could crush you like a bug. Systems have finite resources so you have to keep expanding, but expansion must be planned very carefully or the game is over. With this gameplay, you don't need a story, the gameplay is a story in itself.
The titular AI is tough as nails. It will split its forces, fall back and attack weak points. When 30,000 ships jump into your system out of nowhere and you have only have a few hundred turrets guarding the wormhole and the rest of your fleet of 20,000 ships scrambling in as well; it's total chaos. But chaos that will ultimately resolve itself along the lines of the good or bad strategic decisions you made.
So there you have it. Two totally different games that in the end are very similar. Both are great examples of solid gameplay implemented properly that overcome the problems that many other strategy games fall victim to. I can only recommend you try them out and support some indie developers who are doing a great job.
- Sam Spackman
Screen Play readers can submit articles or ideas for consideration in Your Turn and Your Review using the email address screenplayblog@gmail.com. The best blog post published on Screen Play between March 1 and March 31, 2010 as judged by Jason Hill will win a PlayStation 3 console from Sony Computer Entertainment worth $499. The next prize winner will be announced on March 31. Only Australian residents are eligible and the judge's decision is final.
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Chris Selley's Full Pundit: "Why did the Canadian cross the road?"
Continental drift
It
appears that Canadians are becoming more conservative … and at
least one of us doesn't have much of a problem with outright
authoritarianism, either.
To
those of you decrying the push for random roadside breathalyzer tests
in the name of “freedom” and “rights” and such, the Calgary
Herald's Naomi
Lakritz says
the following: “Be thankful you have a life into which the state
can stick its nose into.” We would take strenuous issue with this
statement — and may yet — but it's going to take most of the day
for us to calm down from reading it, so y'all will have to wait.
Sorry about that.
“Why
did the Canadian cross the road?” asks
Preston Manning in
The Globe
and Mail. “To get to the
middle.” Yeah … that doesn't actually make any sense. But,
soldiering on, Manning's point is that the Canadian political centre
is moving to the right. He's got some Manning Centre for
Democracy-commissioned survey numbers to back him up, and it says
here he may well be right. But along the way he tries to sell the
statement that “nothing is more important than family” — with
which 89% of Canadians unsurprisingly agree — as an inherently
conservative position, as opposed to an inherently human one. And
then he tries to sell the popularity of pulling out of Afghanistan in
2011 as a natural result of Canadians' increasingly conservative
nature, which is just weird. The whole thing comes off as a bit of a
stretch.
The Toronto
Star's editorialists
express
grave doubt that former Supreme Court justice Frank Iacobucci will be
able to come to a decision on the Afghan detainee documents he's
tasked with examining, under the “imposing terms of reference”
handed down by the Justice Minister, quickly enough to avoid “the
opposition parties [writing] off this process, hold[ing] the
government in contempt, and press[ing] for the full public inquiry
that Harper wants to avoid.” We agree, although if the Liberals
conclude at some point that the issue isn't giving them any traction,
it seems to us they might well just lose interest and let Mr.
Iacobucci do his work.
The
Post's
John Ivison
believes
Jim Flaherty is or will soon be considering swinging his giant
money-axe at Canada's regional development agencies — which
promises, as Ivison says, an entertaining slap-fight between Mr.
Flaherty and Peter MacKay.
Provincial
affairs
The
Star's Rosie
DiManno lets
it all hang out, as she sometimes does, in a sort of
stream-of-consciousness/standup comedy routine on the subject of
Ontario MPP Bill Murdoch's proposal to kick Toronto out of Ontario —
and, as usually happens when she lets it all hang out, it all goes
pear-shaped rather quickly. To wit, this sentence, in which she tries
to affect both a sophisticated urban stereotype and an intolerant
backwoods hick stereotype: “Murdoch, who represents
Bruce-Grey-Owen-Sound, which I think is somewhere due north, made his
comments this week at a meeting of the Bruce Country Federation of
Agriculture, which sounds vaguely gay-Commie to me.” Yuck.
The
Vancouver Sun's Ian
Mulgrew seems
pleased that charges have finally been laid related to the
sinking of B.C. Ferries' Queen of the North, but as it sank four
freaking years ago, he's not inclined to hand out any medals to the
Attorney-General's office just yet. And there's certainly no
guarantee justice will eventually be done. “In the last decade,”
he notes, “the province's top prosecutors have botched the Air
India terrorism case, participated mutely in an obviously bent
process for investigating police-involved incidents, whitewashed the
manifestly flawed RCMP investigation of Robert Dziekanski's death and
couldn't get a guy caught bloody-handed in an abattoir of body parts
convicted of first-degree murder.” Ouch.
Duly
noted
The
Ottawa Citizen's Dan
Gardner explains
why the media, and the general public in turn, are so much more
fascinated with Colleen LaRose — aka “Jihad Jane,” the woman,
“invariably described as a 'green-eyed blonde,'” who plotted to
murder a Swedish cartoonist — than they are with Andrew Joseph
Stack, the Texas loon who flew his plane into an IRS building in
Austin, successfully murdering someone. Basically, it's because one
fits the Islamic terrorism narrative whilst adding “a delightful
sprinkle of novelty,” while the other fits an older narrative —
that of homegrown, anti-government terrorism — that no one's been
interested in since Sept. 10, 2001.
National
Post
cselley@nationalpost.com
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