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7 Common Mistakes When Trying To make money online

The Internet is full of articles, videos and products that promise to show even the most basic of Internet user how to start a profitable online business. What are discussed less often are the pitfalls that so many start-ups face, often resulting in the abandonment of the venture. Here I’m
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going to walk you through [...] 7 Common Mistakes When Trying To Make Money Online is a post from: RINF Breaking News Related posts: How easy is it to make money online with digital products? More Unemployed Workers Going Online To Make Money

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image for 3 Things a Nine-Hour Drive Taught Me About Writing

3 Things a Nine-Hour Drive Taught Me About Writing

Over the weekend, I went to Fan Expo in Toronto, which required a nine-hour drive up from Maryland. The drive wasn’t bad and, over the course of the weekend, I made some observations about writing that are going to be worthwhile. They Did It First, We Do It Better We drove through Buffalo, New York, which meant that we simply had to stop for wings. On the way to Toronto, we stopped at Duff’s Famous Wings and noticed the wait staff wearing shirts that read “They did it first. We do it better.” It didn’t make sense until our drive home, when we stopped at the Anchor Bar on our way home. The Anchor Bar proudly proclaims itself the home of the original Buffalo chicken wing. The two restaurants are considered the best in Buffalo for wings and have something of a rivalry going. And, as far as my opinion goes, Duff’s has it right. The Anchor Bar may have invented the Buffalo chicken wing, but Duff’s does it better. It’s a good lesson to keep in mind in the hustle and bustle of writing online. There always seems to be some new strategy coming out for SEO or social media, which some enterprising individual is pioneering in order to make a name for herself. But just because someone else got to a strategy first, you shouldn’t write it off. Looking for the next newest thing can be a tough way to build a writing business. Rather, picking up the strategies that you can be the best at — whether or not you were first — makes sense. Creativity is Easy, Money is Hard At the FanExpo, I met some incredibly creative and passionate people, but several people told me that while they’re willing to shell out $500 bucks just for a booth at FanExpo, it’s not something that they expect to ever make money at. Being the consummate networker I am, I started asking about the promotion strategies they use (especially whether they use content to promote themselves). For a surprising number, their promotional efforts amounted to building a website and showing up at FanExpo. They would love to take their projects full-time, but they’re focusing entirely on the creative aspects. That’s okay if it’s going to remain a hobby, but if you’re serious about something like that, you’ve got to give a fair amount of time to marketing. It’s hard (especially if you’re also working full-time), but if you want to make a living writing fantasy novels, putting together an online television show or pursuing some other creative venture, your only option is to push hard. It’s been done before and it will be done again, but it will never be easy. Warm Audiences Are Always Easier There were big name draws at FanExpo — William Shatner and Stan Lee were both there. But there were also attendees who came specifically because their favorite vendor or their favorite web comic had announced they’d be attending. An email newsletter was enough to bring out fifty committed buyers for one vendor I talked with. He sees the same truly excited fans at every convention he goes to and those fans always buy something. In comparison, he has to work hard to get cold audiences to come to him. He spends three days straight yelling, cajoling and tempting people who have never heard of him to come to his booth and look at what he’s selling, while taking the money of the fans already on his mailing list. It’s a good comparison of what happens when a writer wants to sell a product or land a new client. The more we can do to warm up an audience ahead of time, the more likely we are to walk away with money at the end of the day. Maybe we run blogs that cater to our target clients so that they’re already warm to our names and ideas before we ever start talking about money. Maybe we warm up a cold audience at a convention by using social media to see who is going to be there ahead of time — then we can reach out and make sure that an introduction in person is simply a matter of continuing an online conversation. FanExpo is one of the first events in a while that I didn’t have an idea (beyond the speakers) of who would be there and who I wanted to talk to. It wasn’t a conference I wanted to work, but honestly, since I knew so few people ahead of time, it was harder to get into the swing of things. I do wish I’d at least looked a little bit online before heading up there. Image by Flickr user Benson Kua

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My Interview w/GoozerNation about Used Games

http://goozernation.com/Gamers/TroyBenedict/Newface.htm Recently, there has been a lot of discussion on the Internet about how video game developers don't profit from the preowned video game market. For resellers like GameStop, the preowned industry has been extremely lucrative for them. In what appears to be an effort to encourage gamers to buy brand new video games rather than preowned copies, there is a new trend to include "free" downloadable content, in the form of a one-time redeemable code, with brand new boxed copies. Gamers who choose to purchase a preowned copy will either have to do without this content, or pay an additional cost to access it. Some of this exclusive downloadable content comes in the form of bonus in-game items, usually only diminishing the gaming experience from a cosmetic standpoint rather than restricting game's functionality. However, this is not always the case. Electronic Arts has begun "removing" the multiplayer components from their new and upcoming EA Sports games. Gamers who acquire preowned copies of games like Tiger Woods PGA Tour 11 or Madden NFL 11, can access a free 7-day trial, but will need to purchase an online pass for $10 if they want to continue playing online. This also creates an additional step for those who purchase a new copy, requiring them to activate their game before playing online. On Wednesday Penny Arcade, an influential video game industry web site, announced their stance, in this controversial argument, siding with the interests of the development studios rather than preowned resellers. This caused quite a frenzy within the video game community. I contacted Mark Nebesky, Co-Founder of Goozex.com, to get his thoughts on the whole situation and how this may affect Goozex's game-trading community. GoozerNation.com's Troy Benedict (TB): Goozex is not a used game reseller per se, like GameStop, but because a majority of the games traded on Goozex.com are preowned, this new face of the used games market will likely affect the functionality of some game trades. What is Goozex's response to this situation? Goozex.com's Mark Nebesky (MN): Let me start by saying that we, as a company, are only as healthy as the new game sales of the video game industry. Goozex is a gaming community that is seeking to find the best value in their home entertainment libraries and save money. The home libraries that are traded on Goozex started out as new purchases somewhere. If your game sells well, then it trades well on Goozex. At Goozex, we have a lot of good economic data that comes in from our users. In particular we can gauge the popularity of a new release by the demand data we have. And what the demand data often suggests is that publishers have a lot of control on the how a game sells at retail. Games with high demand often correlate to those that we see marketed heavily, have great previews, and some kind of unique buzz associated with them. We also see that games vary in speed to which they access the secondary market. Some games, like Modern Warfare 2, are quick to enter the used market. Other games, such as Super Mario Galaxy 2, are very slow. And of course, content is king (think Rogue Warrior versus Red Dead Redemption). So if I was a publisher, I'd focus on making a superb video game, market it to the best of my resources and support the community that grows around my Intellectual Property. I will also want to make sure my price point accurately reflects what I'm putting out there. At what point do more sales at a lower price point outweigh lower sales at a higher price tag? Focusing on making used games a public enemy seems to be a red herring. The argument comes close to attacking the very consumer that purchases your games new and that can't be good for business. TB: Do you have any suggestions as to how the gamer/reseller and the developer can both profit from preowned sales without gamers having to spend more money to access exclusive content that would otherwise "cripple" their preowned copy of a game? MN: Sure, developers can benefit in the used game market. It already happens in the form of good DLC. Once a game enters the secondary market the developer can generate revenue and extend the IP's life cycle with great DLC that a gamer wants to get. Red Dead Redemption, Dragon's Age and Borderlands DLC comes to mind. Additionally, the focus should be on how to make the most immediate impact on new sales right out of the gate. And along those lines, why shouldn't the developers/publishers reach out to used game consumers and pitch to them as to why they need to play their game now and why it is the best product out there. There are lots of opportunities to do this and grow the IP's brand. TB: In the automobile market, preowned automobiles are generally sold alongside brand new automobiles of the same make. Do you think production/development studios like EA should offer to buy back their games, in exchange for online store credit, and offer preowned copies of their games at a discounted price? MN: I don't think the production/development studios should do anything that they don't want to do or doesn't give a good return on their investors. If it makes good business sense, then sure it sounds like an interesting idea. I think an important part missing in this debate is if the consumer's needs are being met. Will I, a gamer with a tight wallet, be satisfied with this solution? It depends on what that store credit gets me, what type of conversion friction exists and so on. It is in the publisher's best interest to find ways to be proactive and supportive of the used game business. There is a lot of untapped potential there to grow the industry out in different directions. TB: In order for a preowned copy of a game to exist, it once had to be a brand new copy that somebody likely paid the suggested retail price for. Aren't video game companies already making a profit by charging $60 for a brand new copy? Why do they need to charge extra to those who choose to go with preowned over brand new games? MN: I agree to the first point. Profit, however, depends on sales volume. If I were to make a prediction on how the bonus DLC content for new sales will shape up I think it will have little impact on the growth of new sales and diminish their IP brands overall. By that I mean most gamers will probably be satisfied with the basic gameplay. And because they can't access certain things without spending more, the consumer will have an overall negative experience with a brand. Part of the future of gaming is supporting your core online gaming community. Does that community only belong to retail paying customers, or to all gamers? To me it almost sounds like they are trying to shrink the market size. TB: Thank you for giving us your industry insight! For those who may not be familiar with Goozex.com, could you give us some background information about the company and web site? How did it get started? MN: Jon Dugan originally came up with the idea of Goozex as a way to stop getting ripped off at the used game store with his trade-ins. Jon was a cash-starved college student that couldn't afford purchasing every game he wanted to play new. The idea is simple -- get the fair value for the games you purchased so that you can play other similar value games at a great savings. Jon worked on the idea and brought the business plan to our current CEO, Valerio Zanini, who then formed the founding team with me and our web developer. Goozex is literally a site for gamers, made by gamers. I'm happy to say that four years later we are the best at what we do and we have built the most awesome online community of gamers anywhere. As an example of this, you need not look further than Goozernation! TB: Congratulations! Are there any new enhancements or improvements coming to Goozex.com? MN: We have a lot of new exciting features in the pipeline. One of the new initiatives in the near future will be to reach out to the independent game developer and offer them free advertising to our members. So while the big publishers focus on restricting their customers, we'll be looking to empower those that have a great product and need help spreading the word. TB: Thanks for taking time to give Goozex's point of view on what is becoming a controversial subject amongst gamers, and filling our readers in on what Goozex is all about and what's to come!

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Wow! $30M Series A for a People Search Company

It’s easy to laugh off a $30 million Series A round for two largely unproven young entrepreneurs, in a space where there are a great many small players as well as large ones. But then, you might make the same mistake that industry observers first made about Google and Facebook. And Brian and Matthew Monahan, the 23- and 26-year-old brothers behind 4-year-old Inflection, don’t want you to feel silly years from now if their company accomplishes what it’s setting out to do: transform the public records industry and become the go-to place for people search. While you can find out plenty about people via search giants like Google and Yahoo -- and despite a succession of other sites like PeopleFinders.com and PublicRecordFinder.com that make it easier to find public records online -- the Monahan brothers say they’ve already compiled so many public records that any firm that tries to catch up now will be eating their dirt. It's a claim that Matrix Partners and Sutter Hill Ventures plainly agree with. Matrix led the company’s Series A, giving it $15.25 million, while Sutter Hill Ventures chipped in another $14.75 million. (The company isn’t disclosing its pre-money valuation, though the brothers say they are “happy with it” and that they raised as much capital as they did because they didn’t want to seek out a second round any time soon.)

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image for Stop Buying EBooks – You can Learn About Online Business and Make Money Online for FREE

Stop Buying EBooks – You can Learn About Online Business and Make Money Online for FREE

Free business resourceIf you are interested to enter the online business and make money online arena, many suggests that you should buy eBooks that can teach you how to do them. If you are ready to go frugal, I can show you how to learn about those for free. Here’s how. I used to buy eBooks from Clickbank and… Click here to continue »

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Franchisers Use AutoResponders to Make Money Online To Attract and Inform Potential Franchisees

Franchisers Use AutoResponders Email Marketing to make money online To Attract and Inform Potential Franchisees. Start Today with a FREE 30 Day Trial http://www.trafficwave.net/members/landy/franchisers.html Franchisers and AutoResponders Email Marketing

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Make Money Online - How Can I Make Money Online Fast At Home?

It seems that everybody want to know how can I make money online fast at home. I am going to tell you about some ways you can start earning money online starting today but I also want to give you a heads up that it takes some effort.

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How to Make Money as an Internet Publisher (Kindle Edition) tagged "make money online" 9 times

How to Make Money as an Internet Publisher (Kindle Edition) By Charles Linart Buy new: $5.99 Customer tags: promotion(9), internet publishing(9), make money online(9), blogging(9), internet marketing(9)

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How to Use the ClickBank Affiliate Network to Make Money Online

How to use ClickBank.com to make money online and generate a stream of income by selling products on the internet. Tips on how to sign up and to take your ClickBank affiliate sales to the next level.

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Make Money At Home Part Time Data Typing Jobs Earn 35000-Per Month

Do online Data Entry Jobs for more than 50 International companies directly on their working server. Offer available worldwide. Work in the comfort of your home.

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David Letterman's Blackmailer Free to Make Money the Old-Fashioned Way (via E! Online)

Forget a Top 10, David Letterman only needs one reason to be wary this week: his blackmailer is once again a free man. Accounting for good behavior, Emmy nominee (go figure) Robert...

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